Game #1: Scott’s Retribution
My first game was against Scott, my elementary school friend. He played some MK1, but tonight was his first few MK2 games. I helped him along, but he pretty much earned his win.
Game #2: Jackie’s Pirates
My second game was against Jackie. My record is like 0-3 against her, in the major tournaments at the cons. Jackie won initiative and let my army go first, which simply ran forward. Her pirates advanced and her Mariner plugged a hole in my Carnivean. On my turn, I saw an opportunity to go after Bart and took it.
Lylyth moved forward to feat, plug Bart with an arrow, cast Parasite (auto-hit with Witch Mark), and used my last Fury to plug him with another arrow. Carnivean walked up a few inches to put Bart in range of its 10″ spray. It missed Bart, but did tear off the Mariners cannon arm. Next was the Shredder missile. It went rabid to get the +2 SPD, then charged Bart (for free, courtesy of Blood Lure). Rolled the high damage needed to finish off Bart! Game over! Oh wait, Bart has Tough. *roll* Game over!!
Game #3: Brian’s Cygnar
We were suppose to leave at 10pm, but since Scott was busy playing a game, Brian (from The Realm) and I got in a game – Cygnar v. Legion. This too was a good game! Lots of blood spilled on the battlefield. Sadly, jacks don’t bleed so it was mostly my Legion’s.
I lose a Shredder to a sniped Charger as my army closes in. On my turn, Lylyth put a Blood Lure and Parasite on Stryker’s Ironclad. Launched a rabid Shredder missile to tie up the Ironclad. I’m fearing the Charger’s gun because it could explode Shredders and Lylyth, so I walk my Carnivean up and spray and pray, hoping to get lucky and rip off its gun arm. Miss. I run a rabid Shredder up to play with the Charger and prevent it from shooting.
Stryker casts Blur on himself, Arcane Shields his Ironclad, charges between his jacks to stab the rabid Shredder, then feats. The Ironclad has to finish it off. The Charger contemplates taking a free strike from the Shredder nipping at its feet to shoot, but instead plays fetch by throwing its mallet at the Shredder, taking out an aspect. The Lancer charges the Carnivean and inflicts 8 damage to its body. Earlier I had said that I wouldn’t need Spiny Growth that turn…
On my turn, Lylyth has to cut herself for a Fury. Upkeep Parasite to bring the Ironclad’s ARM down to 23 from 26? Nah. Shredder frenzies and rips off the Chargers gun arm. Lylyth feats, shoots Stryker with 4d6 to hit, Parasites, and shoots him again. Carnivean has the option to step out of combat to spray Stryker (15+ to hit on 4d6), but instead picks up the Lancer and chucks him over at Stryker. Sadly, Stryker is out of range of the throw, but works out in my favor. The Lancer deviates forward and lands on Stryker, the rules of least disturbance pushes Stryker closer towards my army, and he takes a bit more damage too. The Carnivean covers itself in Spiny Growth, more to provide Lylyth with Fury later.
My original plan was to launch a rabid Shredder missile at Stryker (11.5″ threat) cause I thought I could reach him. Turns out that Stryker would have been out of the Shredder’s reach if it had not been for the Lancer pushing him forward! Rules interactions like that sometimes leave a bad taste in my mouth. Sadly, the Shredder whiffs on damage, and is out of Lylyth’s control area and cannot buy another attack.
The Lancer stands up and stabs the Shredder over Stryker’s prone body. Stryker stands up to finish the job. Ironclad charges the Carnivean fully loaded with focus. The Carnivean is brought down to 2 remaining health, but the Spiny Growth shorts out the Ironclad’s cortex, removing its last point of focus. The Charger continues to play with the Shredder.
Lylyth drops Parasite from Stryker and has to cut herself for another Fury. I opt to finish off the Ironclad. I originally planned on saving two Fury to heal the Spirit and Body aspect of the Carnivean, but instead I chose to fire a boosted shot into combat (9+ needed). Missing meant that I had a good chance of finishing off my own Carnivean, but luckily I hit the Ironclad. Lylyth heals the Carnivean’s Spirit aspect and uses the remaining Fury to Parasite the Ironclad.* She then Bushwhacks into the corn fields. The Carnivean bites and claws the Ironclad, doing 1d6 damage, until the Ironclad crumples into a pile of scrap metal.
The Lancer charges the Carnivean and finishes it off. The Charger finishes off the last Shredder. Lylyth is the last remaining Legion model, so she makes a desperate attempt at Stryker’s life. She moves forward and hopes that her arrows land true. She hit the 12+ on 3d6 two turns earlier, but it wasn’t to be this time around. Her fate was left to the Charger, Lancer and Stryker.
** I thought spending 3 Fury to cast Parasite would be more beneficial than healing the Carnivean’s Body aspect. The -3 ARM is more consistent “damage”, and I would benefit from +1 ARM. In hindsight, spending 1 Fury to heal the Body mean the Carnivean would have been doing 3.5 extra damage on average. The 2 extra Fury could have been used to heal it some more, possibly giving it better chances to survive. Also, finishing off the Ironclad removes Parasite, and also my +1 ARM :P